A downloadable Video Funtime

Download NowName your own price

A Gaiden for Gaiden's Sake!

When things go awry in the land of Westlouia, it is said that a brave hero will stand up for what's right and defend his home against the forces of evil. This is the story of Oscar Teak, who isn't that hero.

When would-be punk-rock drummer Oscar Teak gets kicked out of his band on the first day, his day is ruined and his confidence is crushed. He's gotta buck up, though; the wildlife has begun attacking people, a "forest spirit" has decided to boss Teak around, and his childhood friend Tamree's gone missing! Will Oscar be able to regain his constitution and save the day, or will he fall victim to his own self-loathing and clumsiness?

Teak's Tall Tale is a simple run-and-gun platformer. You can walk, jump, aim your gun in four directions, and fire. There ain't much to it, as it's just a short l'il game.


What is this Nonsense?

Meander Forth Pilot: Teak's Tall Tale was created as a free "demo" campaign for a larger project called Westlouia: Meander Forth, kinda like what Pink Hour is to Kero Blaster or PT is to Silent Hills (RIP.) It's called "Pilot" because it's like an 11-minute pilot for a TV show, except it's a video game!

Please support the production in any way you can, including donating to the project, supporting my Patreon (coming soon), backing the Kickstarter (coming soon), and/or just commenting down below. A little feedback goes a long way, even if it's negative! Or, you can just do nothing. I'm not your mom. No skin off my nose!

It's Free!

You CAN pay for it if you want, and itch will prompt you to donate $2.00, but you don't have to.

Content Notice:

This game contains some slightly harsh language. I wouldn't recommend it to people under the age of 12.


CONTROLS:
COMMANDKEYBOARD KEY (DEFAULT, QWERTY)
GAMEPAD BUTTON (DEFAULT, xinput recommended)
Etc.
WalkArrow Keys
Left Joystick/D-Pad

Enter Door/
Talk
Up Arrow
Left Joystick Up/D-pad up
Jump, Speed-up text
XA/Cross/Button 1

Shoot, Jump to end of text
CX/Square/Button 3

Skip Textbox
SY/Triangle/Button 4

Dash (Unused)
ZB/Circle/Button 2

Start Game,
Pause Game
EnterStart/Options/Pause/Menu/Whatever They're Calling the "Start" Button These Days

Enter Windowed Mode
F3N/A

Enter Fullscreen Mode
F4N/A


Exit Game
Esc (Hold for ~2 seconds)
N/A

Download

Download NowName your own price

Click download now to get access to the following files:

TeaksTallTale.exe 33 MB

Comments

Log in with itch.io to leave a comment.

(-1)

As a 2D platformer junkie, this exceeded my expectations.

First off, if this is a demo for a larger project... wow. I can only imagine what the full version's going to be.

This game plays amazing. The physics are on-point - not too floaty, not overbearing. While the difficulty is a tad easy on my end, I don't think this game needs to be balls-to-the-cheese-grater difficult.

Graphically, it's right up my alley. I feel the Yoshi's Island-esque art style suits this game well. While I wouldn't call it straight-up pixelated, the character sprites gives this a late 16-bit era feel.

The sound is in the same boat as well. Crunchy chip tunes are bomb.

The controls are simple, crisp, and hit the sweet spot between too responsive and absolutely sluggish.

Overall, I regret not getting this video out sooner. I'm stoked to see how this concept evolves into its final product. Impressive work!

As Usual Gameplay from Z9ZGAMES Channel!!
With All Thanks to the Creator of the Game!!

(+1)

Thanks for the video, yo

(-1)

Nice little game you've spent time putting together. I did a video and really enjoyed the playthrough. The only issues I had was that at the end of each level there is an 'o' in the exit and I couldn;t get this to work with the xbox controller but eventually worked out that the up key is to exit but as always, I didn't read the instructions.

well done and good luck

:)

The X's and O's in the doors are there to mark whether or not they can be entered, since I'm only using one-way doors for the sake of not having to worry too much about story flags. You're not the only one confused by them, though! There's gotta be a much better way to do that on my part, lol. Also, I just noticed I forgot to mark which key enters doors in the description.


Thanks for the playthrough! I don't have very much raw footage of this game, so it helps a lot.